Culturally and socially speaking, even if a Humanoid or Soligram has no superpowers, they have a weapon and are well versed in a fight skill. This is for several reasons. It is a status symbol; the rarer the weapon or fight skill is, the more important the user appears. In addition, it is in historical respect to the wars and re-civilization after the Big Melt. Most people use them as a type of pacifier or conversation piece. Worldwide, the only Androids allowed to possess weapons or skills are the Guardroids.
Weapons are rarely used for uncivilized combat. Naturally, every bunch has bad apples, and the Region’s Lawmen swiftly handle them. Weapons are usually only for wartime or self-defense purposes during regulated, supervised, sophisticated duels. Nearly everyone over 13 carries something, except in Panga Uno Animo, where weapons are illegal outside of World Leaders, government staff, and Lawmen.
There are two types of weapons: Circular and Linear. Circular Weapons are ones that the owner wears, like accessories or small objects. Linear Weapons are swords, guns, staves, and the lot. In the PUA, Circular Weapons have an extra ability to open disposal portals for the NQLC. Linear Weapons can cleanse areas or inanimate objects.
Although Humanoids born with natural powers have sharply decreased over the past millennium, many people still flaunt or hide them, as the case may be. When combining weapons and abilities, typically, the better a natural strategist one is, the less one would need a Linear Weapon. Natural strategists often possess complex powers, giving them an edge in combat.
There is a way to get artificial physical powers. When a Humanoid requires a limb transplant or replacement, they often opt for the “futuristic” Robo-Limbs instead of the Natural-Looks. Simple bionic powers can be added to these limbs, amplifying strength and speed.
Also, there is an illegal way to get artificial esoteric powers to use for espionage. The powers are activated by wearing accessories, like a hair clip or bracelet, and not to be confused with Circular Weapons.
Super Serum, a mixture created by the NQLC to force powers, has been a closely guarded secret for centuries, but a few people can acquire some through Black Market channels. The bootleg formula is a little off, though, and a horrible drug addiction results from use.
For the most part, the Leaders throughout the history of the QLC and NQLC had special abilities that they used in addition to their weapon of choice. The most complex of those powers was the Ancient Summon Creature ability or calling upon the twelve Ancient Summon Creatures. Rachale Selph and Eve Draconic are the only two current World Leaders that can call the Creatures without the aid of Mimic or Mix Powers.
Here are the basics of the intricate and complex Ancient Summon Creature System.
There are twelve legendary Summon Creatures broken up into three main groups. The first, called the Ardin Group, are the four that are easy to control, very effective, medium strength, level-headed, and fluid in their duties. The next group, the Dexif Group, are the four that are persistent, difficult to control (if they can be controlled at all), super strong, hot-headed, and destructive. The last group is the Mutae Group. They are the four that are adaptable, versatile, hesitant, weak yet effective, and hard to control, but only because they need direction. Each group has one Creature of each Elemental Attack: Earth, Air, Fire, and Water. The creatures can be used alone or in a duo.
With the power of the Ancient Summon Creatures, there is a thirteenth option: Rachale and Eve both can summon a spiritual clone. It drains a lot of energy, but this form of ASC has the highest power, allowing telepathy, telekinesis, and teleportation. Usually, when people throughout history possessed the ASC, it was their only power. However, Eve and Rachale have an extra power—invisibility and shape-shifting, respectively.
Per ancient legends, each Creature arrives armored in metals and gemstones and represents the strength of a particular planet and animal or object. They each have two attacks that they use. Mixing them with any other creature other than the ones they are harmonious with could have tragic results. Each Summon Creature has its own Glyph and its own phrase for summoning.
The first of the Summon Creatures is Seira, an Ardin Creature of Fire. It is a masculine creature that resembles a red ram. He comes from Mars and wears iron and diamonds. His opposite is Arbil. To summon Seira, the wielder must say, “From the mind of Mars, I call upon Seira, Ardin Keeper of Fire.” He works best in combo attacks with Recnac and Nrocirpac. His two attacks are FLAME TOSS, where he shoots fire from his horns, and HALITO ATTACK, where he breathes a sweeping fire at the enemy.
The second of the Summon Creatures is Suruat, a Dexif Creature of Earth. It is a feminine creature that resembles a mauve bull. She comes from Venus and wears copper and emeralds. Her opposite is Oiprocs. To summon Suruat, the wielder must say, “From the voice of Venus, I call upon Suruat, Dexif Keeper of Earth.” She works best in combo attacks with Oel and Suirauqa. Her two attacks are FURY QUAKE, where she rocks the ground into a quicksand effect that swallows the enemy and whatever surrounds them, and RAVENOUS ROX, where she makes the sky rain dirt, rocks, dust, and feces.
The third of the Summon Creatures is Inimeg, a Mutae Creature of Air. It is a masculine creature that resembles a pair of yellow conjoined twins. He comes from Mercury and wears mercury and agate. His opposite is Suirattigas. To summon Inimeg, the wielder must say, “From the arms of Mercury, I call upon Inimeg, Mutae Keeper of Air.” He works best in combo attacks with Ogriv and Secsip. His two attacks are YELLOW HAND, where he throws anything nearby into the air and makes duplicates of it to attack the enemy, and MERCURY LUNG, where he blows a wind that banishes whatever it hits.
The fourth of the Summon Creatures is Recnac, an Ardin Creature of Water. It is a feminine creature that resembles a silver crab. She comes from the Moon and wears silver and pearls. Her opposite is Nrocirpac. To summon Recnac, the wielder must say, “From the bust of the Moon, I call upon Recnac, Ardin Keeper of Water.” She works best in combo attacks with Seira and Arbil. Her two attacks are SILVER WASH, where she shoots water at the enemy that confuses, and WATER BEAM, where she shoots acid at the enemy that dissolves them.
The fifth of the Summon Creatures is Oel, a Dexif Creature of Fire. It is a masculine creature that resembles an orange lion. He comes from the Sun and wears gold and rubies. His opposite is Suirauqa. To summon Oel, the wielder must say, “From the heart of the Sun, I call upon Oel, Dexif Keeper of Fire.” He works best in combo attacks with Suruat and Oiprocs. His two attacks are FATAL FIRE, where his fiery mane expands and burns whatever it touches, and FLAMMER WHIP, where his fiery tail whips the enemy to death.
The sixth of the Summon Creatures is Ogriv, a Mutae Creature of Earth. It is a feminine creature that resembles a gray maiden. She comes from Mercury and wears mercury and sapphires. Her opposite is Secsip. To summon Ogriv, the wielder must say, “From the belly of Mercury, I call upon Ogriv, Mutae Keeper of Earth.” She works best in combo attacks with Inimeg and Suirattigas. Her two attacks are GRAVELATION, where she causes a wave of the ground to suffocate the enemy, and GROUNDER, where she burrows into the Earth and silently attacks the enemy.
The seventh of the Summon Creatures is Arbil, an Ardin Creature of Air. It is a masculine creature that resembles a lavender set of scales. He is the only Creature represented by an inanimate object. He comes from Venus and wears copper and opals. His opposite is Seira. To summon Arbil, the wielder must say, “From the spine of Venus, I call upon Arbil, Ardin Keeper of Air.” He works best in combo attacks with Recnac and Nrocirpac. His two attacks are BREATH OF JUSTICE, where he spins and hypnotizes the enemy, and THUNDERSCALES, where he repeatedly shoots thunder and lightning at the enemy.
The eighth of the Summon Creatures is Oiprocs, a Dexif Creature of Water. It is a feminine creature that resembles a burgundy scorpion. She comes from Pluto and wears plutonium and topaz. Her opposite is Suruat. To summon Oiprocs, the wielder must say, “From the depths of Pluto, I call upon Oiprocs, Dexif Keeper of Water.”She works best in combo attacks with Oel and Suirauqa. Her two attacks are WATERY GRAVE, where she shoots stinging boiling water, and WHIRLIPOOL, where she creates a water tornado that consumes the enemy.
The ninth of the Summon Creatures is Suirattigas, a Mutae Creature of Fire. It is a masculine creature that resembles a purple archer. He comes from Jupiter and wears tin and turquoise. His opposite is Inimeg. To summon Suirattigas, the wielder must say, “From the thighs of Jupiter, I call upon Suirattigas, Mutae Keeper of Fire.” He works best in combo attacks with Ogriv and Secsip. His two attacks are FLAMING SPEAR, where he shoots poisonous fire arrows, and FIRE BOW, where he flings his flaming bow and slices the enemy in half.
The tenth of the Summon Creatures is Nrocirpac, an Ardin Creature of Earth. It is a feminine creature that resembles a brown goat in a shell. She comes from Saturn and wears lead and garnet. Her opposite is Recnac. To summon Nrocirpac, the wielder must say, “From the bones of Saturn, I call upon Nrocirpac, Ardin Keeper of Earth.” She works best in combo attacks with Seira and Arbil. Her two attacks are TREMBLE SHOCK, where she stomps the ground and attacks the enemy with stalactites, and DUSTYHOOF, where she buries the enemy in dust and dirt that causes the enemy to fall asleep.
The eleventh of the Summon Creatures is Suirauqa, a Dexif Creature of Air. It is a masculine creature that resembles an electric blue water bearer. He comes from Uranus and wears uranium and amethyst. His opposite is Oel. To summon Suirauqa, the wielder must say, “From the base of Uranus, I call upon Suirauqa, Dexif Keeper of Air.” He works best in combo attacks with Suruat and Oiprocs. His two attacks are STEADY STORM, where he captures the enemy in a vase and attacks them with a dangerous windstorm, and LUSCIOUS LIGHTENING, where he drops a vase that explodes into harmful shrapnel and lightning bolts.
The twelfth of the Summon Creatures is Secsip, a Mutae Creature of Water. It is a feminine creature that resembles a sea green fish. She comes from Neptune and wears platinum and aquamarine. Her opposite is Ogriv. To summon Secsip, the wielder must say, “From the feet of Neptune, I call upon Secsip, Mutae Keeper of Water.” She works best in combo attacks with Inimeg and Suirattigas. Her two attacks are DROP FLIP, where she blows a water bubble, smacks it, and traps the enemy, and OBLIVION, which freezes the enemy in time with water and then devours them.
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